<?xml version="1.0" encoding="utf-8"?>
<DataHolders xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
    <DataHolder Name="GOLootItemEntry">
    <DefaultTable>gameobject_loot_template</DefaultTable>
    <Flat Name="EntryId" Column="entry" />
    <Flat Name="ItemId" Column="item" />
    <!--http://wiki.udbforums.org/index.php/Fishing_loot_template#ChanceOrQuestChance-->
    <Flat Name="DropChance" Column="ChanceOrQuestChance" />
    <Flat Name="GroupId" Column="groupid" />
    <!--http://wiki.udbforums.org/index.php/Fishing_loot_template#MinCountOrRef-->
    <Flat Name="MinAmount" Column="MinCountOrRef" />
    <Flat Name="MaxAmount" Column="maxcount" />
<!--not in UDB
    <Flat Name="LootType" Column=""/>
    <Flat Name="IsFFA" Column="" />
    
    I don't really think loot from heroic GOs is different, but it's possible in case of GOs
    <Flat Name="HeroicDropChance" Column="" />
-->
<!--extra in UDB
    http://wiki.udbforums.org/index.php/Gameobject_loot_template#lootcondition
    lootcondition
    condition_value1
    condition_value2
-->
  </DataHolder>
</DataHolders>
